how all hail record and live streaming gameplay ps5 without any tools

all right! this is how all hail record and live streaming gameplay ps5 without any tools. without tools here mean, no computer, pc, laptop, capture card like elgato or something else.

it was said a few times, that now the next generation of consoles is already here. there is some content out there that already covered capture card recommendations for the playstation 5, xbox series s, and x as well as the capture and streaming apps on the xbox series s and x as well.

this time i’ll cover the capture and broadcast options on the console through the apps for the playstation 5. i’ll cover a separate video comparing the two systems for streaming as well and a couple of other things. go check out the links below for all the other videos related to this subject.

i’m going to be talking about the options that the playstation 5 gives you for capturing, recording clips, screenshots, the gameplay replay buffer which is insane on this system, as well as some codec quirks, and live streaming to twitch and youtube.

video part 1/2

first, let’s start by checking out the ps5 capture settings by heading over to the settings menu and then captures and broadcasts. hereunder captures you can customize the create buttons, actions you can fully control it like you can on the xbox but they have three different presets.

here with a standard preset bringing up the create controls with the single tap, the double-tap, and holding the button to do a screenshot and video actions respectively. and then an easy screenshot and easy video clip modes which allow you to focus on one or the other based on how you want the button to work.

you can also change the length of your recent gameplay clip or flashback recording. it’s the same thing as record what just happened on xbox. however unlike the xbox’s screen recording which has a very limited buffer for flashback recording, at most three minutes and that’s if you drop your recording down to 720p. the playstation 5 can buffer up to an entire hour of gameplay footage regardless of what resolution you’re playing at and that buffer is always running identifying when you start and stop games. even better, the setting of how long that recording duration simply changes the default behavior of that action well. we’ll explain more when i get in-game.

next, you can change the screenshot format between jpeg which is the default, and png. if you just want quick easy social savers for your screenshots leaving it on jpeg is fine. but if you want to preserve quality and detail i’d recommend changing that to png which is more lossless. at 4k you’re looking at a size difference of the jpeg being 0.5 to 2 megabytes for a 4k screenshot versus png being 5 to 7 megabytes per screenshot.

after that, you can change the video file format for your manual video recordings. by default, this is set to 1080p which allows you to change between the most efficient webm, which is actually using the vp9 codec, interestingly enough, and the most compatible mp4 which uses h.264 or avc as a codec. 4k can only record to the most efficient vp9 mode, unfortunately.

webm is great for sharing to social media or youtube or whatever but h.264 via the mp4 option is most likely to work with your video editing software and the like. my video editor of choice davinci resolve does not yet support importing webm’s or vp9 codec files. so to edit these i will have to transcode them to a lossless mezzanine codec such as prores or cineform. adobe premiere pro and after effects do have a plug-in a third-party plug-in for importing webm but using them and playing it back and stuff was very slow the last time i tested it.

video part 2/2

so sorry, there is no video for part 2/2. but you can read it here…

the details of the encoding here are where things get weird. as mentioned, you cannot change settings for the flashback buffer at all. so, these files will always record to 1080p 30 fps at 10 to 11 megabits per second. hmmm… #isokngonoyoo?!?! but that’s not bad overall, just the 30 fps limit, why? i think these are the sacrifices made to keep, literally an hour’s buffer running at all times. so you never miss a sick clip.

the manual recording modes where you can change between 1080p and 4k or between webm and mp4 are also interesting and they may come off as broken if you’re trying to do a-b testing like me because of a weird setting. i’ll talk about it in a moment. if you set it to 1080p, the manual recording will sometimes record to h.264 in an mp4 container even if you have it set to webm, same bitrate as the flashback files, and still only 30 fps. however, this is actually a user error. as digging further, i was able to get 1080p webm to record, vp9, 60 fps, and all of that.

the broken because of a weird setting will appears if you change this manual recording setting while you’re already in a game, the setting doesn’t change. it’s like it’s always running the buffer and you can’t update that buffer with new settings, you have to relaunch your game to use the new settings. so my attempts at recording comparative clips between webm versus mp4 were all just saving as mp4. however, the screenshot format can still be changed in-game.

next, i still take a problem with the naming of these formats though. they’re poised as two trade-offs, most compatible versus most efficient. i think this doesn’t make sense in practice. most compatible files are h.264, 30 fps at 10 to 11 megabits per second as stated at 1080p. most efficient webm files at 1080p are vp9, 60 fps instead of 30 fps as the mp4 files, and 16 to 18 megabits per second, which is a higher bitrate.

so, while i won’t complain about having a higher bit rate option, the very naming scheme of most efficient doesn’t make any sense as is using a higher bitrate, super weird. obviously, the higher bit rate is used for compensating for 60 fps as well, but to a normal person who sees, okay, do i want more compatible files or more efficient files, you would think the more efficient files would mean that they were smaller and lower bitrate and that is inherently not the case.

if you set the manual recording to 4k, however, it locks you to webm recording but it’s in glorious 3840 by 2160, you get 60 fps, and a whopping 45 to 48 megabits per second bitrate.

each manual and flashback recording trigger also saves a low quality jpeg image of the first frame of the clip as the thumbnail. so if you copy everything over to usb drive and are managing it, you might be thrown off by those little jpegs. just delete them. i think you don’t need them.

back to the menus that originally i looking at, going down to trophies, lets you enable or disable automatic screenshots and/or video recordings whenever you unlock a trophy. so that, it’ll save the duration of a trophy clip 15 or 30 seconds depending on what you set it to. so that, you can preserve all of your unlocks for history as well. this will use the same buffer as the flashback recording, normal stuff.

and how about accessing the capture tools while in the game? the button left of the touchpad what used to be the select button, or create buttons like i said before, that is the share button. this brings up a little bottom menu bar on the screen to record the last clip with full control over duration, take a screenshot, or start manual recording. if you have it set to the default mode, that makes by tapping the button, it will open up that menu. you can view the last clip and change capture options here as well. when manually recording is running, a small timer indicator is shown on your screen but not in the recording to show you how long you’ve recorded. press the share button again to stop recording.

something to note here is that you can’t change the save location of your game footages but you can copy them to usb drives. just not drive setup as extended storage for ps4 games but normal flash drives or external hard drives can be plugged in. such as the sandisk usb-c ssd, you can plug into the front and files copied to it.

go to settings storage and then select the clips you want to copy, copy, and paste to usb. you can do this while also having a usb extended storage drive plugged in for ps4 games as well, which is pretty nice.

there’s the usual share factory studio app available for free on the ps5 store to edit your videos, which i’ll cover in a future episode. in sha allah!!!

there’s also a broadcast button on that share bar. before i get into broadcasting settings, save yourself some time. configure camera under accessories and settings, so that it can detect your face if you’re using the ps5 camera. set up your accounts under users and accounts to log into twitch or youtube for streaming. you can go ahead and log into twitter and things like that if you want to share out your screenshots and stuff as well. then go back to captures and broadcast settings to configure your stream. you can choose between 1080p 60 fps, 1080p 30 fps, 720p 60 fps, or 720p 30 fps, but you have no bitrate options, you can’t actually set your bitrate. this leads me to believe that it’s just dynamically adjusting based on your bandwidth. when i did a 1080p 60 fps stream it was using the full six megabits per second that twitch allows, so that’s worth considering.

you can also choose whether party chat is included in your stream as well. you can toggle the camera overlay with your webcam. you can choose whether it is small-medium, or large. you can add different masks to it, so you can make it a circle, a pentagon, a square, what have you, or you can chroma key out a green screen which is nice. you can flip it, and you can apply various filters which i really like. i love the scan lines filter and the toy camera filter. you can adjust the brightness, contrast, and opacity of the camera. so you can make it kind of slightly translucent, so your gameplay is still seen behind it.

you can choose to refocus on your face, which i believe uses the dual cameras and kind of reframes based on keeping your cam, your face in the center, if the angle is appropriate for it, which is kind of need the quality of the camera, isn’t great though.

you also have overlay settings for chat and activity. the activity being view counts and things like that, follows, i believe, as well. this only shows to you on the screen but not the stream, which is nice. previously all of that stuff fed out to the stream as well.

you can change the position of the overlay too and you can also set up to convert your chat to speech for you to hear in case you don’t want to read it. so you can theoretically hide the chat, set up a chat to speech, and then it plays back to you without you having to read it which could be more distracting depending on where your priorities are.

when you’re in-game there is a broadcast icon on the share menu when you press the share button. here you can set up all of these settings as well. as well as reposition your camera around the screen to get you to know where you want it to be.

you can choose the stream to youtube or twitch. twitch lets you name your stream but it does not let you pick your game name which i found odd and annoying. youtube, however, lets you give a stream name, a description, tags, and privacy so you can set it as a private or unlisted stream if you want as well. have fun streaming!

the quality of the stream is pretty good for what it is. it’s nothing amazing but it’s basic. here are 1080p 60 fps at six megabits per second and it looks okay which is fine. i wish you had bitrate options. i guess it just dynamically adjusts based on your internet connection as i said. it seems a little weird. however, given amd’s encoder issues, i think sony needs to backboard some of this to them because they’re not doing a terrible job. although, like out there was said, everything about the camera is bad but that’s, that’s another video, i think. i hope!

overall that’s it, that is the capture and broadcast streaming options, an app for the playstation 5. that what you can do without needing a computer or a capture card or anything like that. you can do all of this straight from the console. so you can share up to social media, you can record, you can edit with the share factory studio which, again, in sha allah i’ll be covering in a future video, and you can stream to twitch or youtube, which is pretty cool, with a camera and everything, like pretty cool stuff.

last but not least, i’m glad i got to check this out and hopefully there will be future updates to it as well and in sha allah i’ll cover them when time allows and when that actually happens hope you enjoyed this content. if you enjoyed, please

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